×
  • remind me tomorrow
  • remind me next week
  • never remind me
Subscribe to the ANN Newsletter • Wake up every Sunday to a curated list of ANN's most interesting posts of the week. read more

Interest
Crunchyroll Research: Over Half of Gen Z Globally Are Anime Fans

posted on by Ken Iikura-Gross
Study with National Research Group: anime's fandom in ages 13-28 rivals Beyoncé's, NBA's

On May 20, anime streaming platform Crunchyroll and the National Research Group (NRG) released a study examining anime and its fandom. Titled “How Anime Became a Worldwide Cultural Force," the study surveyed 29,000 "general entertainment consumers" between ages 13 to 54 from the United States, United Kingdom, India, , , Brazil, and Mexico. The study categorized 3,500 of those surveyed as anime fans, or viewers who “like” or “love” anime and watch anime content at least once per month.

img_7133
Cosplayers dress as Tanjiro, Zenitsu, and Inosuke from the Entertainment District Arc at AX 2024
Photography by MrAJCosplay

According to a press release by Crunchyroll, “Anime now stands shoulder to shoulder with the biggest icons in music and sports among Gen Z. Globally, 54% of Gen Z make their love for anime known, putting it ahead of Kendrick Lamar (48%), nearly on par with Beyoncé (56%), and just behind LeBron James (59%) and Taylor Swift (60%).” The study s these claims with its Anime Fanship Versus Celebrity Fanship graph. Among fans from 13 to 28 years old, 54% stated they liked or loved anime. This is two points under Beyoncé, five under Lebron James, and 17 points under the top-rated celebrity among Gen Z respondents, Lionel Messi.

cr_nrg_anime_study_01
Anime Fanship Versus Celebrity Fanship Gen Z Graph
Image via view.ceros.com

While far lower in percentages, 42% of Millennials (ages 29-44) and 24% of Gen X (ages 45-54) consumers surveyed also stated they are anime fans. For these generations, anime falls short of cultural mainstays such as Keanu Reeves (Millennials 76%, Gen X 79%), Lionel Messi (59% and 49%), or Beyoncé (60% and 54%). Anime does outperform celebrities such as The Kardashians (29% and 19%), BTS (29% and 16%), and even Kendrick Lamar among Millennials (39% and 25%).

cr_nrg_anime_study_02
Anime Fanship Versus Celebrity Fanship Millennial Graph
Image via view.ceros.com
cr_nrg_anime_study_03
Anime Fanship Versus Celebrity Fanship Gen X Graph
Image via view.ceros.com

While older respondents were more likely fans of traditional forms of sports (soccer, American football, basketball, and combat sports), only the Olympics, FIFA (soccer), UEFA Champions League (soccer), and the NBA (basketball) outperformed anime among Gen Z respondents.

cr_nrg_anime_study_04
Anime Fanship Versus Sports Fanship Gen Z Graph
Image via view.ceros.com
cr_nrg_anime_study_05
Anime Fanship Versus Sports Fanship Millennial Graph
Image via view.ceros.com
cr_nrg_anime_study_06
Anime Fanship Versus Sports Fanship Gen x Graph
Image via view.ceros.com

The NRG study further examined how anime fans share their love of the medium with others. A majority (58%) of fans stated they talk to their friends, colleagues, or family about anime in person, followed by 43% with people they know on social media, and 42% watch anime with other people in person. The study does not categorize this survey into age demographics.

cr_nrg_anime_study_07
Top Ten Ways Anime Fans Share Their ion Graphs
Image via view.ceros.com

When examining the top drivers for watching anime, Gen Z's top responses were high-quality animation, compelling characters and relationships, and imaginative and creative storytelling at 37%, 35%, and 34% respectively. Among Millennials and Gen X, the responses were imaginative and creative storytelling, high-quality animation, and compelling characters and relationships.

cr_nrg_anime_study_08
Top Drivers for Watching Anime Gen Z Graph
Image via view.ceros.com
cr_nrg_anime_study_09
Top Drivers for Watching Anime Millennial Graph
Image via view.ceros.com
cr_nrg_anime_study_10
Top Drivers for Watching Anime Gen X Graph
Image via view.ceros.com

As of press time, the study's partners have not detailed their methodology. Grady Miller, CMO at NRG, commented on the study, “Anime is emerging as a truly global genre for young audiences, and a growing force for fandom in many countries around the world. Our research shows how increased accessibility and brilliant artistry have helped young audiences embrace anime not just as entertainment, but as a part of their identities.”

Crunchyroll representatives Gita Rebbapragada (Chief Operating Officer), and Punnoose Isaac (Senior Vice President, Center for Data and Insights) also commented on the study. “As a brand rooted in anime, we've long understood the depth of connection fans have with the anime medium,” Rebbapragada said. "These findings underscore what we've seen firsthand for a long time and provide a data-driven view of anime's global and generational impact. It gives us another tool to better understand our audience and continue serving them in more meaningful ways.”

Isaac added, “This study reinforces what anime fans, and we at Crunchyroll, have always known: anime is a powerful cultural force that resonates on a deep emotional level. It helps shape identity, creates community, and offers connection in an increasingly complex world. The data offers some fresh perspectives on the 'why,' but the ion behind it is something we've always seen.”

Sources: Email correspondence, National Research Group


discuss this in the forum (17 posts) |
bookmark/share with: short url

archives